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Stop the Scroll: Ad-Ready Trailers

Hi, I'm Louis. This guide is about how to make a trailer video that is good enough to run as an ad: what makes one work, how we judge them, and what we are looking for.

Why make your trailer ad-ready?

If your trailer is good enough for ads, three things happen:

  1. Your content gets featured. We put it front and center on the platform, so it is the first thing every new user sees when they arrive.
  2. Your referral code goes on the ad link. Every user who registers because of your video becomes your referral. You earn a 5% profit share from each of those users for 6 months.
  3. You get a first top-up bonus. You earn 50 ARCANE the first time each of those users tops up.

Put together, this is real passive income, and it can bring in enough ARCANE that you never have to buy any again.

We also run trailer contests with cash prizes for the winners. A prize pool looks like this:

Place Prize
🥇 1st Place $1,000 USD
🥈 2nd Place $500 USD
🥉 3rd Place $200 USD
🏅 4th and 5th Place $100 USD each

Contests are seasonal, so the prizes, dates and details change. Always check our Discord for the current one.

You don't have to take my word for it. Look at last month's referral leaderboard. The creators at the top are the ones whose videos performed well as ads.

If you are going to make a trailer anyway, you might as well make it a great one.

You have 3 seconds

Every good video comes down to storytelling, and in ads the storytelling has to start immediately.

Ads are a brutal place to compete. Your video is up against thousands of others, and most people skip an ad without even thinking about it. If you don't catch their attention in the first 3 seconds, they are gone for good.

There is more than one way to win those 3 seconds. Below are videos that did it, each in a different way, and why each one works.

Videos that work, and why

The Fox and the March, by Generic

The hook: drama.

The easiest way to win the first 3 seconds is to open with something dramatic, and this video does exactly that. Watch only the first 3 seconds and notice how much is already there: there is drama, there is a fight, and the characters are talking, so you know a story is unfolding.

Within those 3 seconds I am already captivated by the fox girl and how she looks, and I want to know what happens next. That feeling of "I need to see more" is exactly what your opening has to create.

The Succubus Wars, by Sussilus

The hook: pure aura.

This work by Sussilus is truly unique. It redefines what AI creativity can be.

It doesn't open with drama or dialogue at all. Instead, the first 3 seconds are maximum aura: the music, the visuals, and the transitions are so captivating that the video is hard to ignore.

It also has the element of surprise. Nobody has seen anything quite like it, so people keep watching just to see what comes next.

That is another way to catch attention: be unlike anything else in the feed.

THE ROOMBA OF DOOM, by ISEKAI ZERO

The hook: comedy and absurdity.

This is our best performing ad of all time, and the main reason is simple: it is funny and captivating from the very first moment.

It starts with a dramatic scream, and then a portal opens. That is very hard to ignore. In a way it forces you to keep watching.

The story is the classic "fish out of water" trope. Someone from a fantasy world lands in the real world and ends up fighting a Roomba, something almost everyone recognizes. The absurdity, and not knowing where it is going, is what makes it so unique and captivating.

It is entertaining enough that random people have reposted it on Instagram Reels on their own. When strangers share your ad for free, you know it works.

Another World Under Twin Moons, by Chestnut

The hook: a grand story is about to begin.

This is a great example of great storytelling. It is not fast paced and it is not comedic, but it works because of the opening. From the start, the whole video feels like someone is about to tell you a grand fantasy story.

The plot is pretty simple, and that is fine. You don't always need something complicated.

What it does really well is make me feel like I am the Descender. I am immediately curious about what I would do in that position, and I am ready to go and do something in this world. A trailer that makes the viewer picture themselves inside the story has already done most of the selling.

Sovereign Skies, by KnightArtorias

The hook: a theme people already love.

This is a really great trailer, and you can feel the love for the source material: fighter jets and dogfights. It resonated with a lot of viewers who are fans of the same things, and it is made in a way that truly feels like a movie trailer.

At first sight everyone thinks of Ace Combat, yes. But it also opens up a question most people have never asked themselves: what if I were one of those fighter pilots? What would I do?

Here the hook is the theme itself. People who love this kind of thing will stop for it every time, so if you know your audience and treat what they love with care, the theme does the work for you.

Beyond the hook: what else makes these videos great

The hook and the appeal get people to stop scrolling. What makes them stay is everything after it: the story, the flow, the vibe, and the energy. But when you look at the videos above, they also have three other things in common.

Style: it looks like real anime

This is one of the most important factors. None of these videos gave me the impression of "AI style" at first sight. They stay true to how a real anime looks, so people can't tell they were made with AI.

That matters because AI-made content carries baggage. Everyone has seen too much AI slop online and they are really tired of it. The moment they sense even a tiny bit of "AI made", they swipe away so they don't waste their time.

The most common giveaway is a style that is too heavily saturated, especially the default oil painting look you get from GPT Image 2:

An example of the default GPT Image 2 look: a heavily saturated, painterly fantasy scene

GPT Image 2 with a plain prompt and no style direction. Heavily saturated, painterly, and instantly recognizable as AI.

Trailers with the GPT image oil painting look are now automatically disqualified.

The golden standard: your video should look like an actual anime. If someone could mistake it for a clip from a real show, you are on the right track.

Movement: it moves like real anime

The second thing is action and movement. Ask yourself: does it feel natural? Does it feel like a real anime?

Some people like to use the first frame and last frame feature for video generation. The result often looks like a slideshow. The movement feels unnatural and weird, and you can clearly tell that each shot started as a still image.

Here is what that looks like, using the image above as the first frame:

Seedance 2.5 animating between two GPT Image 2 stills with first frame and last frame. It moves for about two seconds, then settles onto the final still and just holds the pose.

Immersion: nothing pulls you out

The third thing is immersion. Go through your video scene by scene and ask: does anything here break the immersion, even for a moment?

If something uncanny or unnatural happens at any point in your video, people snap out of it. One bad moment is enough.

Most of the time the cause is consistency. Something does not stay the same from one shot to the next, and the viewer notices.

Here is one of our own test clips. The art style is fine and the animation is lively, but watch what happens between the cuts:

  • People change seats. The blonde girl walks up on the right side of the pink-haired girl. In the next shot (around 0:10) she is sitting on her left.
  • They swap again. At 0:13 the blonde girl is on the left and the red-haired girl is on the right. In the close-up at 0:17 they have switched sides, and in the wide shot at 0:22 they are back.
  • The drinks keep changing. The scene starts with two bottles on one tray. A few seconds later there are three, and they sit in a different spot on the table in almost every shot.
  • The dialogue does not match the picture. She says "That was my last one" about her fries, while holding a fry, with a full tray of fries still on the table.

None of these is a big mistake on its own. But every one of them makes the viewer stop and think "wait, what?", and that is the moment the immersion breaks.

This happened because the prompt never said where each person sits or what is on the table, so the model made it up again in every cut.

Tools and workflow

The tools

You don't need much:

  • Editing: the free version of CapCut is mostly all you need.
  • Image model: for your reference images, we recommend GPT Image 2.5 and Seedream 5 Pro.
  • Video model: Seedance 2.0 and Seedance 2.5 are the ones we recommend most.
  • Resolution: 480p is sufficient for ads. 720p and above is preferred, but it is expensive.
  • Music: we recommend Suno to generate your music. Never use copyrighted music.

Never use first frame and last frame

First things first: you should never, ever use the first frame and last frame feature for video generation. You saw the result above.

Use reference images instead. Give the model images of your characters as references and let it create the motion itself, instead of forcing it to travel from one still picture to another.

Your reference images decide the style

Seedance depends heavily on the style of your reference images. Whatever style your references are drawn in is the style your video comes out in.

In our tests, changing the style words in the prompt barely changed the look. Changing the reference images changed everything.

Here is an example. We made these references in a 90s cel anime style: two character sheets, a style frame, and a background.

Character sheet of a girl with a katana in 90s cel anime style Character sheet of a boy with orange hair in 90s cel anime style Style frame that looks like a 90s anime screenshot School rooftop at sunset background

And this is the video Seedance 2.5 made from them:

It looks like a 90s anime because the references look like a 90s anime. Compare it with the clips in the next section: same video model, same kind of prompt, a completely different look.

By the way, these references were made with GPT Image 2, the same model as the oil painting example earlier. The model is not the problem. The default look is.

The references can come from almost any image model. We gave the same character sheet prompt to eight different image models, and every one of them could draw the flat cel look we asked for:

The same character sheet drawn by eight different image models, all in a flat cel anime style

So it is flexible. Look for the style you want, make your reference images in that style, and the video will follow. Best of all, find your own unique style.

References are not only images

Seedance can take more than images as references:

  • A previous video. Give Seedance a clip you already made and ask it to continue from there. The new clip picks up where the last one ended, so you can build one continuous scene across several generations.
  • Audio. Give it a voice clip as a reference, and the character keeps the same voice from one clip to the next.
  • Music. Give it a song as a reference and you can ask your character to sing it, or have the action sync with the music.

One thing to know: on the API we use, the video you reference is billed as well. Use it to keep a scene continuous, not to save money.

Use AI to solve the AI problem

If you write the video prompt by hand, the movement can never look natural, and neither can the dialogue. So we don't write it by hand. We let an AI write it.

Our usual workflow:

  1. Upload all your character images to Claude. We use Claude with a subscription as our prompter.
  2. Describe exactly what you want. Tell it the shot, how it looks, how it feels, and anything else that matters to you.
  3. Ask it for a Seedance 2.5 prompt. It will write the prompt for that exact shot.
  4. Generate the video in Seedance with that prompt and your character images as reference images.
  5. Edit the clips together in CapCut.

You can use any AI for this. GPT, for example, also does it well.

There is no shortcut

There is no shortcut to a good video. Even with a good prompt, not every generation comes out the way you wanted.

The only way is to play the gacha game: generate, look at the result, reprompt, and generate again, until hopefully you have every shot you wanted. Then you just cut them together.

Use draft mode if you want high quality

Seedance 2.5 has a draft mode. You generate a 480p version first, and once you are happy with it, you render that same clip at 1080p.

If you are aiming for high quality, this ends up saving you more, because you only pay the 1080p price for the shots you actually keep.

If you are aiming for 480p anyway, skip draft mode and just generate directly.

Sign your work

At the end of your trailer, you can add your own signature for about 3 seconds, such as your intro or your name. It is optional, but we recommend it.

What this workflow can do

Here are four clips we made this way, using storylines from our platform: The Fracture and Praxis Astra by Generic, and Neither Hero nor Villain by Sussilus. Each one is a single 30 second generation from Seedance 2.5 at 720p, straight out of the model with no editing. Claude wrote every prompt from the character images and a description of the scene we wanted.

Each card shows the result, the reference images we gave the model, and the full prompt.

Action: the forest fight

From The Fracture. Ellen and Jett run into something in the Hollow.

Reference images
Two characters, their powers, and the location.

Ellen character image Ellen using her ice arm Jett character image Jett using his power The Hollow forest background
Show the prompt
@Image1 defines Ellen: pale blue bob with a red hair clip, amber eyes, black sleeveless turtleneck with green harness straps, tan field coat over her shoulders, olive tactical pants, a translucent right arm made of blue ice. @Image2 shows Ellen's ice arm forming crystal constructs. @Image3 defines Jett: spiky blond undercut, green eyes, sunglasses pushed up on his head, olive patched jacket over a white tee and light denim overalls. @Image4 shows the blue-white energy that wraps Jett's fists. @Image5 defines The Hollow, a misty forest of fallen trees inside the Fracture. Cut 1 (0-5s): Steadicam following Ellen and Jett as they jog down a rocky path through mist; the fog ahead bulges and a tall creature made of splintered wood and black glass unfolds out of a fallen trunk with a screech. Jett skids to a stop with a comic shock face. Use English, yelping, Jett says {Nope. Nope nope nope.} Cut 2 (5-10s): Close-up on Ellen. She flicks her coat off her ice arm, the arm flares bright blue and jagged crystal spikes race out along the ground toward the creature. Use English, flat and dry, Ellen says {You're getting paid. Move.} Cut 3 (10-16s): Wide side-on shot. The creature lunges through the spikes; Jett cracks his knuckles, energy bursts around both fists, and he charges in a smear and slams a glowing uppercut into its jaw with a white impact flash that snaps its head back and sends splinters flying. Cut 4 (16-21s): Low angle. The creature swings a huge arm down at Jett; Ellen dives in and catches it on a wall of ice that erupts from her palm, frost spraying, her boots skidding back through the mud; she grits her teeth. Use English, strained, Ellen says {Now would be good!} Cut 5 (21-26s): Fast tracking shot. Jett vaults off the ice wall, spins in the air and drives a two-fisted glowing hammer blow straight down through the creature's chest, speed lines exploding outward; it shatters into wood chips and black glass. Cut 6 (26-30s): Medium two-shot. Jett lands in a crouch, pops up and throws both arms in the air with a huge grin; Ellen shakes the frost off her ice arm, pulls her coat back over it and walks past him without looking, a sweat drop on her temple. Use English, cheering, Jett says {Did you see that?!} Use English, deadpan, Ellen says {No.} <footsteps on rock> <creature screech> <ice cracking> <energy crackle> <impact crack> <wood shattering> <wind through trees>. Style: 2D cel anime, clean ink outlines, flat colors, hard-edged shadows, painted backgrounds, speed lines and smear frames on fast moves, a white impact flash on every hit, exaggerated anime expressions (sweat drops, blush, sparkle eyes, comic shock faces). No 3D CGI, no motion blur, no slow motion. All dialogue in English; the listener keeps their mouth closed while the other speaks. Exactly one of each character on screen, no duplicates. No subtitles or on-screen text. No music; ambience and sound effects only.

Non-stop fight: the boardwalk

From Praxis Astra. Shirumi and Felicia trade blows along the waterfront.

Reference images
Two characters, their fighting faces, and the location.

Shirumi character image Shirumi's fighting face Felicia character image Felicia's fighting face Waterfront boardwalk background
Show the prompt
@Image1 defines Shirumi: long white hair fading to pink in high twin-tails, blue eyes, white sleeveless top with a red kanji, oversized black-and-pink jacket hanging off one shoulder, white hand wraps, white pants with black belt straps, a sharp-toothed grin. @Image2 shows Shirumi's focused fighting face. @Image3 defines Felicia: short black undercut with yellow streaks, yellow eyes, black cropped jacket with gold trim over a black crop top, black pants with a gold-patterned sash, her left forearm and fist wrapped in thick white cloth, a fingerless glove on the right hand. @Image4 shows Felicia's focused fighting face. @Image5 defines the waterfront boardwalk: a wide stone promenade with benches and railings above the sea, glass academy buildings and faction banners behind. Cut 1 (0-7s): The clip opens mid-fight. Camera tracking fast alongside them. Shirumi charges down the boardwalk throwing a barrage of karate punches and a rising knee; Felicia glides backward slipping every one by an inch, then her wrapped left fist snaps out once like a spear into Shirumi's cheek with a white impact flash that sends her twin-tails whipping and skidding her back along the railing. Cut 2 (7-14s): Close tracking shot. Shirumi spits blood, her grin gets wider and wilder, and she comes straight back in: reverse punch, hook, a stomping low kick, a leaping downward elbow; Felicia weaves through all of it, catches the elbow on her wrapped forearm and hammers the spear hand into Shirumi's stomach with a second flash that lifts her off her feet and folds her over the fist. Use English, calm and quiet, Felicia says {Stay down.} Cut 3 (14-22s): Low angle from the boardwalk stones. Shirumi lands on her knees, plants both fists, and stands up shaking with laughter, blue eyes wide, twin-tails swinging; she rips off her hanging jacket and throws it into the sea. Use English, screaming with joy, Shirumi says {Harder!} She explodes forward in a smear and drives a headbutt into Felicia's guard with an impact flash, then follows with a spinning back fist that finally clips Felicia's jaw and snaps her head sideways, blood flying from her lip, the camera shaking. Cut 4 (22-30s): Wide side-on tracking shot along the railing. Felicia's expression changes for the first time: she drops her stance low, and the two trade at full speed, Shirumi's punches against Felicia's spear hand, four white flashes in a row, sweat and blood drops spraying, feet cracking the paving stones, a bench getting kicked over the railing into the sea; on the last exchange both fists land on each other's faces at the same instant with a huge double flash and both girls are blasted apart, sliding to a stop on opposite ends of the boardwalk, Shirumi already laughing and pushing herself back up as the clip ends. <sneakers on stone> <whoosh> <impact cracks> <railing clang> <splash> <waves> <gulls> Style: 2D cel anime, clean ink outlines, flat colors, hard-edged shadows, painted backgrounds. Sakuga action: both fighters never stand still, every second of the clip contains a strike, a dodge, a step or a fall; smear frames and speed lines on every fast move, a white impact flash and a camera shake on every landed hit, sweat drops flying, hair and clothes whipping with the movement, dust and cracked tiles on the ground. No 3D CGI, no motion blur, no slow motion, no posing. All dialogue in English. Exactly one of each character on screen, no duplicates. No subtitles or on-screen text. No music; impacts, breathing and ambience only.

Quiet tension: the Still Shard

From The Fracture. Vespa walks into Sasha somewhere she should not be.

Reference images
Two characters, one power, and the location.

Sasha character image Sasha using her power Vespa character image The Still Shard background
Show the prompt
@Image1 defines Sasha: very long teal hair covering her right eye, one visible yellow eye, gold star earring, black choker, white tee with a gold star emblem, oversized grey-green coat with a yellow lining, teal pleated skirt, black tights, big black backpack. @Image2 shows Sasha using her power, matter dissolving and reshaping around her hand. @Image3 defines Vespa: long black twin-tails fading to pale blue, pink eyes, pink lightning earrings, white off-shoulder tee with a pink lightning emblem, black jacket with pink lining off the shoulders, black pleated skirt with a pink plaid panel. @Image4 defines the Still Shard, a silent broken landscape inside the Fracture at night. Cut 1 (0-5s): Slow tracking shot. Vespa picks her way between floating slabs of rock at night, a pink spark cupped in her hand for light; ahead, Sasha sits on a boulder with her back to her, humming, idly running one hand over the stone. <wind> <soft humming> <gravel underfoot> Cut 2 (5-10s): Close-up on Sasha's hand. The rock under her fingers turns to fine sand and pours through them like water, then rises and knits itself back into a rock; she does not look up. Use English, calm and pleasant, Sasha says {You're a long way from the Edge.} Cut 3 (10-15s): Close-up on Vespa. Her spark sputters and dies; she swallows, a sweat drop sliding down her temple, forces a grin and flicks a fresh spark that fizzles. Use English, trying to sound cocky, Vespa says {Just... looking around.} Cut 4 (15-21s): Medium shot. Sasha turns her head slowly, hair sliding off her one visible yellow eye, and gives Vespa a small warm smile; she taps the boulder and it unfolds into a perfectly smooth stone chair beside her. Use English, gentle, Sasha says {Sit. The Shard doesn't like running.} Cut 5 (21-26s): Two-shot from behind Sasha. Vespa hesitates, then edges over and perches on the very edge of the stone chair with her knees together, twin-tails crackling nervously; Sasha reaches over and, with one fingertip, smooths a stray spark out of Vespa's hair into nothing. <faint crackle> Cut 6 (26-30s): Close-up on Sasha, her smile unchanged, her eye reflecting the pink light. Use English, softly, Sasha says {Good. Now tell me who sent you.} Vespa's eyes go wide and her spark goes out completely. <wind dies to silence> Style: 2D cel anime, clean ink outlines, flat colors, hard-edged shadows, painted backgrounds, expressive anime faces (tears that bead and slide, blush, sparkle eyes, sweat drops, comic shock faces), hair and clothes that keep moving with every gesture. No 3D CGI, no motion blur, no slow motion. All dialogue in English; the listener keeps their mouth closed while the other speaks. Exactly one of each character on screen, no duplicates. No subtitles or on-screen text. No music; ambience and sound effects only.

Emotion: the dorm room

From Neither Hero nor Villain. Aoi finds Maiya crying alone on a rainy night.

Reference images
Two characters and the location.

Maiya character image Aoi character image Dorm room background
Show the prompt
@Image1 defines Maiya: long pink hair with an ahoge, blue eyes, pink-and-black bodysuit under an open white lab coat, black fingerless gloves. @Image2 defines Aoi: light blue wavy hair with a yellow flower clip, teal eyes, white-and-teal cropped top, teal shorts, gloves and boots. @Image3 defines Maiya's small dorm room at night. Cut 1 (0-5s): Slow push-in through the dark dorm room, rain streaking down the window. Maiya sits curled on her bed hugging her knees, lab coat slipping off one shoulder, face buried in her arms; her shoulders shake once and a strand of pink hair slides down over her face. <rain on glass> <a muffled sob> Cut 2 (5-10s): Close-up. Maiya lifts her head; her eyes are wet and red-rimmed, a tear beads and slides down her cheek and drips off her chin, her lip trembles. Use English, small and cracking, Maiya says {Everyone leaves eventually.} Cut 3 (10-15s): The door opens and warm hallway light spills across the floor; Aoi steps in, stops when she sees Maiya, and her cheerful smile falls away; she crosses the room in three quick steps and drops to her knees beside the bed, hair swinging. <door creak> <quick footsteps> Cut 4 (15-21s): Two-shot from the side. Aoi takes both of Maiya's gloved hands and pulls them into her own lap; Maiya tries to pull away, then stops; her tears keep falling onto their hands. Use English, soft and steady, Aoi says {Then I'll stay. Right here.} Cut 5 (21-26s): Close-up on Maiya. Her eyes go wide, fresh tears spill over, and her face crumples into an ugly, honest cry; she throws her arms around Aoi's neck and buries her face in her shoulder, pink hair spilling everywhere. Use English, muffled and shaking, Maiya says {Don't... don't say that if you don't mean it.} Cut 6 (26-30s): Wide shot. Aoi holds her tight and rocks her gently, one hand stroking her hair, her own eyes shining; outside the rain keeps falling and the desk lamp flickers warm across the two of them. Use English, whispering, Aoi says {I mean it.} <rain on glass> <soft breathing> Style: 2D cel anime, clean ink outlines, flat colors, hard-edged shadows, painted backgrounds, expressive anime faces (tears that bead and slide, blush, sparkle eyes, sweat drops, comic shock faces), hair and clothes that keep moving with every gesture. No 3D CGI, no motion blur, no slow motion. All dialogue in English; the listener keeps their mouth closed while the other speaks. Exactly one of each character on screen, no duplicates. No subtitles or on-screen text. No music; ambience and sound effects only.

Requirements and rules

These are the usual requirements for a trailer. Each contest season can be different, so always check our Discord for the current details.

The specs

  • Length: minimum 1 minute, maximum 3 minutes.
  • Quality: minimum 480p.
  • Format: 16:9 or 9:16.
  • Pacing: it must be entertaining and fast paced.
  • Source: it must be based on a storyline on our platform.
  • Style: anime style is preferred. The GPT image oil painting look is automatically disqualified.
  • No realistic humans. Realistic-looking people are not allowed, in the contest and on the platform itself.
  • Submissions: there is no limit on how many you submit, but you can only win one prize.

Rules to keep in mind

  • No copyrighted music. Ads with copyrighted audio can get taken down on ad platforms. We recommend using Suno to generate your music.
  • Using a storyline that isn't yours? You must get permission from the original author first.
  • Keep it SFW looking. Suggestive is fine, but too sexy is not allowed. This is about how the video looks. Your storyline's actual content rating doesn't matter.
  • No realistic humans. This is a platform rule, not only a contest rule. Realistic-looking people are not allowed anywhere on ISEKAI ZERO, so they are not allowed in your trailer either.
  • The storyline must stay public. If your video is selected to run as an ad, the storyline cannot be made private.
  • Revisions may be requested when needed before your ad goes live.

How we judge

When we decide which trailers to run as ads, these are the questions we ask, roughly in this order:

  1. Does it hook me in the first 3 seconds? If I saw this in my feed, would I stop scrolling? It can be drama, aura, comedy, a grand opening, or a theme people already love. It only needs one, but it needs it right away.
  2. Does it look like real anime? At first sight, can I tell it was made with AI? Heavy saturation is an instant giveaway, and the GPT image oil painting look is an automatic disqualification. Realistic humans are not allowed at all.
  3. Does it move like real anime? Do the actions feel natural, or does it look like a slideshow of still images that started moving?
  4. Does anything break the immersion? Is there any moment that feels uncanny or unnatural, or where something is not consistent from shot to shot?
  5. Does the story carry me to the end? Flow, vibe, and energy. Each scene should make me want to see the next one.
  6. Does it make me want to play? When it ends, am I curious about what I would do in this world?
  7. Is it its own thing? Have I seen something like this before, or does it surprise me?
  8. Can we actually run it as an ad? It has to follow the rules above: SFW looking, and no copyrighted music.

A trailer doesn't have to be perfect on every point. But the first two come first for a reason: if the hook fails or the video looks AI-made, people are gone before the rest of it gets a chance.

Wrapping up

If you only remember a few things from this guide, make it these:

  • Win the first 3 seconds. Drama, aura, comedy, a grand opening, or a theme people already love. Pick one and open with it.
  • Make it look and move like real anime. No AI look, and no slideshow movement.
  • Protect the immersion. One inconsistent moment is enough to lose the viewer.
  • Use reference images, and let an AI write your prompts. Never use first frame and last frame.
  • Be ready to re-roll. There is no shortcut. Good trailers come from generating, reprompting, and cutting the best shots together.

A trailer that does all of this is more than a contest entry. It can be featured on the platform and run as an ad with your referral attached, so it keeps earning for you long after you finished it.

So find your own style, make something only you would make, and check our Discord for the current contest. I am looking forward to seeing what you create.

Credits

Thank you to the creators whose work appears in this guide.

Trailers

Storylines and characters used in our test clips